Humans are social animals and, since the beginning of time, we have been developing technologies that allow us to better communicate with our fellow humans: speech, the written word, print, photography, radio, film, television, and the internet have all fundamentally altered the way that we interact with and understand each other. The coming wave of AR, MR, and VR is poised to do the same but has been slow to deliver on the possibilities of social experiences. Some believe that social integration is crucial for these emerging technologies to truly take off (see Pokémon GO). Others see potential for these tools to help us become more collaborative, especially remotely. This panel will examine how digital reality might bring us closer together—or not.
Senior Technical Lead & Human Interfaces Engineer NASA Jet Propulsion Lab
Working with other NASA centers and industry partners, Victor Luo is exploring new immersive visualization technologies for use in Mars operations, ISS astronaut crew augmentation, and spacecraft design. Luo is also engaged in the development of natural user interface technologies for commanding robot navigation and dexterous manipulation. Past experiences include planning and commanding Mars spacecraft, and the 3D visualization of Mars terrain and rover telemetry.
Author of "The Social Machine" Harvard's Berkman-Kline Center Advisor
Judith Donath, formerly director of the MIT Media Lab's Sociable Media Group, is a Harvard Berkman Faculty Fellow. Her current research focuses on how we signal identity in both mediated and face-to-face interactions. Known for her work in synthesizing knowledge from urban design, evolutionary biology, and cognitive science to design innovative interfaces for online communities and virtual identities, Donath has created numerous online scoail applications and authored the book The Social Machine: Designs for Living Online. Donath received her doctoral and Master's degrees in Media Arts and Sciences from MIT and her Bachelor's degree in History from Yale University.
Jon Rafman is an artist based in Montreal and New York. He has had solo exhibitions at the Zabludowicz Collection, London (2015), the Westfälischer Kunstverein, Munster (2016) and, most recently, the Stedelijk Museum, Amsterdam (2016). His works have been featured in prominent international group exhibitions, including The Future of Memory at Kunsthalle Wien (2015); Speculations on Anonymous Materials in Fridericianum, Kassel (2015); the Biennale de Lyon (2015); the Berlin Biennial 9 (2016), and Manifesta 11 (2016).
Developer Success Program Manager Meta
Cecilia Abadie is head of the Developer Success Program at Meta, where she helps re-think the way people manipulate digital objects (or holograms) with their hands based on research in neuroscience. Previously, she worked as teh Engagement Director at APX Labs, where she helped bring smart glasses solutions to dozens of Fortune 500 companies, and as a Google Glass Community Leader, where she developed wearable applications and evangelized wearable computing. She holds a Master's in Information Systems.